Though, like Mario, DK levels are designed in layers. The DK:Jungle Beat developers designed everything from the ground up in a new style that's clearly has the same stamp of creativity as Mario Galaxy. At least, this is how DKC and DKC2 are designed. If Mario levels are like playgrounds then Donkey Kong levels are generally more like park rides with a strong forward drive of timing challenges that are fairly simple. How you transform the level can change how the enemies move/attack. How you handle enemies can affect the level elements and the challenges they create. Mario's core gameplay is centered on a counterpoint between Mario, enemy, and level elements. The Donkey Kong Series has never played like the Mario Bros series (2D platformers).
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